Werewolf dates back to the 90’s and is in turn based on Mafia from a decade before. It’s been around in many different forms and ways to play. You can most often find it as various decks of cards with varying complexities of roles. Today we’ll be looking at a somewhat simpler, more elegant deck, Werewolf: A Party Game for Devious People.
Welcome back to Boter Reviews Something, where I (Boter) ramble for a while (Reviews) about a game (Something) and at the end give it a somewhat arbitrary score. Today on the docket: Werewolf: A Party Game for Devious People.
In Werewolf, some of the players are werewolves and must kill the rest of the villagers before the innocent townsfolk can determine who they are. To help the side of good prevail, and number of roles can be added. If you’ve ever laid eyes on Ultimate Werewolf you know how this goes. It’s fair to say that Werewolf: A Party Game for Devious People has far fewer roles than the, what, dozens?, found in Ultimate, but it’s still good for a quick game to bring to a party.
Werewolf: Whose Subtitle Leans Heavily On Cards Against Humanity’s sets up two villagers as werewolves, one as a seer who can determine a single person’s innocence or guilt each night, and one as a doctor who can prevent one person from being killed each night. The rest are simple villagers. Each day, as a corpse lies cooling on the ground, everyone must figure out who the werewolves are. The actual lycanthropes must direct attention away from themselves and be careful not to tip their hand, and the seer must try to convince the others of what they have seen without making themselves a target. Once a majority of townsfolk have decided, they lynch the one who was presumed guilty – sometimes a werewolf, and sometimes mistakenly lynching one of their own.
It’s a simple game to grasp and invites a lot of discussion. Making up roles helps; obviously, when the fletcher turns up dead, it’s because the blacksmith wanted to take over their operations, so the blacksmith must have done it! It’s fun to get into character and to feel the ebb and flow of the mood of the village around you.
Werewolf: The Game We’re Talking About comes in a pack of small cards held inside a small felt case. The line art is simple and the cards are easy to hold and palm to keep your role secret. It doesn’t have a lot of variety; there are a couple more specialty roles in the deck as your village becomes larger, and the option for more werewolves, but it pales in comparison to other decks, again singling out Ultimate Werewolf and its many variants. It might be nice to have more roles, as you might have a hankering for variety after playing with what’s here for a while – perhaps as expansions sometime in the future. But as it is, the game is great for occasional play. As the title suggests, bring it to a party, or throw it in the rotation for board game night.
Just, be careful. Yes, there are werewolves. But there are also people who hold grudges. Did you convince the town to hang your innocent significant other? God help you.
Werewolf: A Party Game for Devious People
Developer: Matthew Sisson
Release Date: 2014
The game is self-published and as of publication is out of stock. You can sign up for email updates for when it’s restocked at the website.
Watch me and a group of friends play a few rounds here: